Quote:
Originally Posted by PrettyBoy
I remember the name now. They’re Tyranids. When he showed me pictures of his setup, his Imperial Guard setup stood out the most to me, because they looked kind of like an advanced WWII army. It was really amazing. This is interesting. What are the differences between the 40K armies vs the ones you’re painting? Can they mix the two when playing the game?
Yeah, I hear you on the YouTube’s. Interesting. Here’s some I subscribe to for my collection. The videos are great references.
https://youtu.be/hq_VJCb3Mr0?si=MQYCLrDu4wpTh4G-
https://youtu.be/CSpFHxiZ8Ec?si=92vtnQHH1F5bOicT
https://youtu.be/F6k69BQ3rb0?si=FTtVHqY17haV8gqQ
When I look at my collection, nothing quite matches the sophistication of curating a collection where each piece whispers tales of engineering marvels and design brilliance. It’s not just “cooler toys” for me, it’s a celebration of artistry, history, and innovation, all neatly scaled to fit on my shelves. 
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I totally get that for the display and artistic part of the hobby. On my end, having a model that is posed in an interesting or exciting way, or something that was changed by using other model bits or made with a more display-styled base with the added accomplishment of being able to say "I built/customized/painted that all by myself" (with help/inspiration from Youtube) makes it much more valuable in a certain way.
I enjoyed those videos, there's a lot of overlap with what I do and scale modeling with the techniques. I would like to get into airbrushing to get base layers done quickly and efficiently, but logistically it may not be possible without a lot of leg work and approval from The Boss.
As far as mixing models/armies goes: In the core rules with the Open Play ruleset, you can mix and match armies as much as you like, and have as much on the table as you want. I only play with the Matched Play ruleset, which is more equivalent to a proper sport or game, where you are limited in how much you can bring, and tries to balance each faction/army so that it's more on how well you play vs having a stronger army.
For Open Play, you can totally have Space Marines and Guard mixed together. For Matched play, you gain access to additional rules like "If your army is all SPACE MARINES, you can re-roll dice results of 1". Sometimes you can ally in small portions of other armies and not lose the benefits of having your main force be one army, but that's the exception and not the rule.
My main armies are the Imperial Knights (building-sized mech suits turned into war machines with a GOT vibe), the Adeptus Custodes (Literal superhumans with advanced gene-therapy and functionally immortal) and now the Drukhari (Dark Elves with a heavy raiding/pirate theme that are the most evil faction in the game by far, even when every other faction is very evil.) I chose Drukhari because I wsn't happy with how the other armies played. The Knights and the Custodes are tough, elite armies that leverage their relative power to be as efficient as possible to defeat their opponent. Drukhari on the other hand are what's known as a glass cannon, they can hit like trucks but are equally as fragile.
I'll stop there as that was actually the Reader's Digest version of all that, and I could easily let my autism run wild and hijack this thread even moreso.