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Old 03-17-2013, 10:17 AM
IUHoosiergirl88 IUHoosiergirl88 is offline
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Join Date: Jan 2009
Posts: 735
In case anyone is truly curious about how grueling of a schedule this is going to be, here's a quick map of the timing based on my experiences (which are pretty average, based on conversations with actives from other chapters) if we compress down to all in 1 week

-Days leading up to 21 party: recruitment workshops, recruitment practice, mock recruitment (if we're going to have that now)
-Day 1 21 Party: 10 am-9 pm rounds, practice for 14 party

-Day 2 21 Party: 10 am-9 pm rounds, MSS, tear down house from 21 Party, set up skit room (walls, stage, floor, staging, ceiling, chairs/tables/decorations, rest of house), set up recruitment format in rest of house, continue 14 party practice--Normally this night will end around 3-4 am

-Day 1 14 Party: wakeups around 7 am, 10 am-8:30 pm rounds, practice for 8 party--normally this night will end around 12-1 am

-Day 2 14 party: wakeups around 7 am, 10 am- 6 pm rounds, MSS, tear down house from 14 party (deconstructing stage, walls, staging, ceiling), set up slideshow room (walls, screen, floor, chairs/tables/decorations, rest of house), 8 party run through, pref practice--normally this night will end around 3-4 am

-8 party: wakeups around 6 am, 9 am-9:30 pm rounds, MSS, tear down house from 8 party (deconstructing walls, screen, floor, ceiling, chairs/tables/decorations, rest of house), set up pref round (room, chair/tables/decorations, rest of house), multiple pref round run throughs--normally this night will end around 3-4 am

-Pref round: wakeups around 8 am, pref round run throughs, matching, rounds 1 pm-5 pm, MSS, tear down pref round, get house back in 1 piece and tentatively laid out for Bid Day--normally this night ends around 9 pm, with classes beginning the next morning
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