Part of the reason that the NIC may be so *easy out* is that it is so *easy in*. If you had an appropriately focused social GLO with 15 active groups, of which 10 have been active for more than a decade, the NIC would welcome the group, OTOH, the NPC and NPHC wouldn't even answer their calls for another decade and they'd have to double their number of chapters.
Which was part of what was really off for Revenge of the Nerds 2 for me. It wasn't that Lambda Lambda Lambda was a member of the same council as Alpha Beta (which while predating the 4 NPHC groups joining wasn't that odd), it was the idea that the NIC equivalent could do anything as wide reaching as a Physical strength requirement. (and yes, that's separate than the idea of 20 somethings actually deciding this.)
The NPC and NPHC are tightly enough joined that they could do this (or something similar), the NIC *really* not so much.
(So I analyze RoTN movies, sue me.

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