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Old 06-01-2007, 11:27 AM
Faith4Keep Faith4Keep is offline
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Join Date: Jun 2007
Posts: 123
Quote:
Originally Posted by KatieKate1244 View Post
Ours wasn't that effective. When we wrote our points system, we messed up on giving out points and not taking enough away
I am the points chair for my chapter, and while I finally got the system in working order (i.e., someone is actually keeping track of points, using a workable spreadsheet, and enforcing consequences), we also do not have enough negative points.

In my chapter you must maintain 20 points each month or you are on social probation for the next month. We have positive events (IM games, going to a PAN meeting, going to a philanthropy, etc) and negative events (initiation, other ritual services, our own philanthropy events, etc). Unfortunately the negative point events are few and far between, so they are not really effective. Plus, for a girl who plays an IM sport, they get 2 points per game, so if they miss a recruitment workshop (-4 points) it doesn't hurt them... at all in maintaining their 20.

Worst of all- my chapter has a weird policy of voting on some things and exec just making decisions on other things. Anytime we make a change to the point system it has to be voted on, so if I get up there and say "I think we need to make philanthropies a negative point event (mandatory)", really, how many people are going to vote for it? Negative point events basically force you to go to that event, so if the event wasn't negative previously, why would it be now? It bothers me that Exec can't just say "okay, here's what's required and here's what is not".

But yeah, our point system is not that effective due to the lack of negative events.

Last edited by Faith4Keep; 06-01-2007 at 11:31 AM.
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