Quote:
Originally Posted by shinerbock
No seriously, don't kill a pledge. It becomes a much greater bonding experience if you wait until the 10th week or so, and then make the pledges vote and kill one of their own.
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Any suggestions as to how they decide? Rock, paper, scissors? Draw straws? How about sending them out into a grizzly sanctuary, finding one of the animals, throw rocks at it, then run? The slowest pledge buys the farm. That should build ambition. Also, good exercise.
"That which does not kill us, makes us stronger" - Friedrich Nietzsche